You are ready to upload your assets and run a test render. Make sure it says "Add AOV Channel(s) this this EXR file." Also, make sure Output File Settings is Active.Īfter you have completed the previous steps, please click File -> Reference -> Asset Tracking and remove all absolute path references. Check "Add AOVS to single file"Īfter you have chosen all of the necessary AOVs, 3DS will show your choices. Keep in mind that if you desire ONE (1) EXR which contains layers, please choose all the AOVs now. Under the AOV fly-out, "Add new AOV Output File" should be set to Īt this point you can add ALL desired AOVs. With your scene file open in 3DS Max, open the Render Settings window.į10 OR click Rendering -> Render Setup. myrender.exr) There are a few steps that you need to. If you require your output to be multi-layered with a beauty pass, BUT all the layers are included in one file. (The following instructions assume that you have already setup Arnold as your renderer, and you have visited the Arnold Renderer tab and set up Sampling and Ray Depth etc.) If you're rendering for a linear workflow and want to save space while maintaining quality with lossless compression or rendering a lot of passes, the EXR file format is best. EXR was created by ILM specifically for use with visual effects, and is an industry standard format supported by all high-end 3D and compositing programs. It is best practice to use EXR for multi layered output as it is both high dynamic-range (HDR) and space efficient. **This help article uses EXR as the example. In order to render with Arnold and output the correct files on StratusCores Render Rocket, you'll need to make sure your settings match the desired output. myrender.jpg, myrender_diffuse.exr, myrender_specular.exr, myrender_Z.exr etc etc) If your 3DS Max scene is rendered with Arnold, and you require multi-pass AOVs, there are two different situations that may arise if you choose to render on StratusCore Render Rocket.ġ) You require your output to be multi-layered with a beauty pass, BUT all the layers are included in one file.Ģ) You require the output of AOVs and a beauty pass to be rendered as individual files. Rendering your 3DS Max scene using Arnold renderer with AOVs
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